Post by Bast on Nov 17, 2014 0:10:51 GMT -5
« Incantations »
The incantation for each spell in ALfheim Online consists of several Words of Power that can be activated by extending or raising one's hand (with or without a weapon) and beginning the chant of a specific incantation.
Each spell begins with an activation word that determines the range of the spell:
Lists of Spells With Known Incantations:
Each spell begins with an activation word that determines the range of the spell:
- "I" = spellcaster only
- "thou" = one target player
- "me" = near range
- "they" = distant range
- "us" = all party members
Lists of Spells With Known Incantations:
« ATTRIBUTES »
Spells in ALfheim Online usually have an elemental attribute, with each race being the most efficient with a certain element and its accompanying magic. However, each race can utilize spells of other elements as well, but the race will be most proficient in the element that they have an affinity for and might not be able to cast high-level magic in an element that they do not have an affinity for.
The affinity for elements of each race:
The affinity for elements of each race:
- cait sith - beast taming
- gnome - earth
- imp - darkness
- pooka - sound
- salamander - fire
- spriggan - illusion
- sylph - wind
- undine - water
« OFFENSIVE SPELLS »
- direct fire - spells that shoot projectiles that fly in a straight line. (-40MP; cool down: 1 post)
- single homing - spells that create a single projectile that homes in on a target. (-50mp; cool down: 2 posts)
- multi homing - spells that create multiple projectiles that homes in on a target. (-70mp; cool down: 3 posts)
- area ballistic - spells that create a single ballistic projectile that, upon impact, damages beings within the area of effect. (-50mp; cool down: 2 posts)
- weapon charge - spells that can be stored in a weapon and can be later fired at a target. (-40mp; cool down: 3 posts)
« FIRE ATTRIBUTES »
Fireball - Launches a ball of fire that deals fire damage. (-40mp; cool down: 2 posts)
Dispel - Dispels a single magical effect with a spherical burst of red light. (-30mp; cool down: 1 post)
Fire Spear - Creates three vicious, fast moving lines of fire projected away from the caster. (-60mp; cool down: 4 posts)
Dispel - Dispels a single magical effect with a spherical burst of red light. (-30mp; cool down: 1 post)
Fire Spear - Creates three vicious, fast moving lines of fire projected away from the caster. (-60mp; cool down: 4 posts)
« WIND ATTRIBUTES »
Wind Needles - Launches numerous shining emerald needles. (-50mp; cool down: 2 posts)
Concealment - Creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players. (-40mp; cool down: 4 posts; lasts for 3 posts)
Thunder Web - Sends sparks throughout the target's body, sealing their movements. (-70mp; cool down: 5 posts)
Fenrir - charges a player's weapon with a bolt of green penetrating lightning which can later be fired at a target. While charged, lightning appears to scintillate across the weapon's surface. (-90mp; cool down: 6 posts)
Vacuum Blades - A long-range homing type spell that creates four or five boomerang-like blades of green light. (-50mp; cool down: 5 posts)
Concealment - Creates an invisible green membrane over the caster and close allies, hiding them from the sight of monsters and other players. (-40mp; cool down: 4 posts; lasts for 3 posts)
Thunder Web - Sends sparks throughout the target's body, sealing their movements. (-70mp; cool down: 5 posts)
Fenrir - charges a player's weapon with a bolt of green penetrating lightning which can later be fired at a target. While charged, lightning appears to scintillate across the weapon's surface. (-90mp; cool down: 6 posts)
Vacuum Blades - A long-range homing type spell that creates four or five boomerang-like blades of green light. (-50mp; cool down: 5 posts)
« ILLUSION ATTRIBUTES »
Hypnosis - A spell which allows the caster to control a single NPC. When under the effects of this spell, the NPC will show visible light effects. (-90mp; cool down: 10 posts)
Metamorphosis - Once the incantation is completed, the spell turns the caster into a monster. The shape of the monster that the player is transformed into depends randomly on the player's combat skills. However, this spell is not popular, as the end result is usually a weak monster with no change in stats, thus it is usually not viable in actual combat. (-100mp; cool down: 10 posts)
Moonlight Lurk - A spell that allows the caster to conceal themselves while under the shade of the moon. (-60mp; cool down: 6 posts; lasts for 5 posts)
Night Vision - Once the incantation is complete, the caster's raised hand send out a wave of gray light that spreads in all directions. Any players covered in the light are granted night vision and become able to see in a wide area around them in the dark. (-40mp; cool down: 3 posts)
Smokescreen - Once the spell is cast, jet-black streams of smoke erupt from the caster’s hand, quickly covering a large area around the caster in smoke and greatly obscuring the vision within the area. The spell does not deal any damage to anyone caught with the area of effect, but due to its vision obstruction properties, the spell serves as a distraction for quick escapes or for buying the caster some time to prepare for an attack. (-30mp; cool down: 5 posts)
Metamorphosis - Once the incantation is completed, the spell turns the caster into a monster. The shape of the monster that the player is transformed into depends randomly on the player's combat skills. However, this spell is not popular, as the end result is usually a weak monster with no change in stats, thus it is usually not viable in actual combat. (-100mp; cool down: 10 posts)
Moonlight Lurk - A spell that allows the caster to conceal themselves while under the shade of the moon. (-60mp; cool down: 6 posts; lasts for 5 posts)
Night Vision - Once the incantation is complete, the caster's raised hand send out a wave of gray light that spreads in all directions. Any players covered in the light are granted night vision and become able to see in a wide area around them in the dark. (-40mp; cool down: 3 posts)
Smokescreen - Once the spell is cast, jet-black streams of smoke erupt from the caster’s hand, quickly covering a large area around the caster in smoke and greatly obscuring the vision within the area. The spell does not deal any damage to anyone caught with the area of effect, but due to its vision obstruction properties, the spell serves as a distraction for quick escapes or for buying the caster some time to prepare for an attack. (-30mp; cool down: 5 posts)
« Darkness Attributes »
Sacrifice - A high-ranking, self-destruct spell that deals a large amount of damage in a large radius, but kills the player in the process. The death penalty after using this spell is several times worse than that of a normal death. (-all mp - death to user)
Peeping - A spell that summons and attaches a familiar on the target player, allowing the caster to steal a look from the target's perspective. A debuff icon appears on the target's view for a second when the spell is cast, but can easily be missed by most players. (-50mp; cool down: 5 posts)
Moonlight Mirror - A high-level spell which creates a two-way mirror that allows communication between two players. The length of time it can be maintained depends on the time of day, with the longest period being at night and the shortest during the day. (-110mp; cool down: 10 posts)
Peeping - A spell that summons and attaches a familiar on the target player, allowing the caster to steal a look from the target's perspective. A debuff icon appears on the target's view for a second when the spell is cast, but can easily be missed by most players. (-50mp; cool down: 5 posts)
Moonlight Mirror - A high-level spell which creates a two-way mirror that allows communication between two players. The length of time it can be maintained depends on the time of day, with the longest period being at night and the shortest during the day. (-110mp; cool down: 10 posts)
« WATER ATTRIBUTES »
Healing magic - Various weak, unnamed healing spells. (-60mp; cool down: 4 posts; no more than 50 hp healed at the start; add an extra 10hp for each skill point earned)
Aqua Bind - used to restrict the movements of multiple opponents. (-40mp; cool down: 4 posts)
Ice Knives - A non-tracking offensive spell that creates and launches four sharp ice pillars at a single enemy. (-40mp; cool down: 3 posts)
Ice Lens - A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see. (-30mp; cool down: 3 posts)
Revive - Allows for the resurrection of a player from a Remain Light. (-120mp; cool down: 15 posts)
Aqua Stream - An offensive spell that creates a penetrating, laser-like high pressure stream of water. (-50mp; cool down: 5 posts)
Ice Tornado - An offensive spell that surrounds a target with a tornado of damaging ice. (-60mp; cool down: 5 posts)
Purified Surface - creates a surface of water close to ten meters in diameter. The water surface provides players standing atop it with a healing effect along with fire and poison resistance. (-80mp; cool down: 9 posts; heals burned & poisoned status conditions; restores +40hp to each ally)
Water Breathing - allows players to breathe underwater. (-70mp; cool down: 5 posts; lasts for 4 posts)
Ice Arrows - As the incantation of the spell is completed, four glittering pieces of ice appear in front of the caster and solidify into ice pillar-like arrows. Once the arrows have been formed, a blue circle appears in the caster's eyes, allowing the caster to choose the trajectory for the attack. Once the target is chosen, the caster swings down their weapon to fire the spell. (-50mp; cool down: 3 posts)
Aqua Bind - used to restrict the movements of multiple opponents. (-40mp; cool down: 4 posts)
Ice Knives - A non-tracking offensive spell that creates and launches four sharp ice pillars at a single enemy. (-40mp; cool down: 3 posts)
Ice Lens - A low-level, distance viewing spell which creates an ice lens that increases the distance a player can see. (-30mp; cool down: 3 posts)
Revive - Allows for the resurrection of a player from a Remain Light. (-120mp; cool down: 15 posts)
Aqua Stream - An offensive spell that creates a penetrating, laser-like high pressure stream of water. (-50mp; cool down: 5 posts)
Ice Tornado - An offensive spell that surrounds a target with a tornado of damaging ice. (-60mp; cool down: 5 posts)
Purified Surface - creates a surface of water close to ten meters in diameter. The water surface provides players standing atop it with a healing effect along with fire and poison resistance. (-80mp; cool down: 9 posts; heals burned & poisoned status conditions; restores +40hp to each ally)
Water Breathing - allows players to breathe underwater. (-70mp; cool down: 5 posts; lasts for 4 posts)
Ice Arrows - As the incantation of the spell is completed, four glittering pieces of ice appear in front of the caster and solidify into ice pillar-like arrows. Once the arrows have been formed, a blue circle appears in the caster's eyes, allowing the caster to choose the trajectory for the attack. Once the target is chosen, the caster swings down their weapon to fire the spell. (-50mp; cool down: 3 posts)
« EARTH ATTRIBUTE »
Earth Wall - a high-level, earth-attribute spell that creates an impenetrable wall in a designated area. The wall can only be destroyed with high-level magic or if the caster dies. (-130mp; cool down: 8 posts)
« SOUND ATTRIBUTES »
Melody of Confusion - A musical song that causes a single player to become confused. (-40mp; cool down: 4 posts)
Melody of Aggression - A musical song that causes a single player to randomly attack anything within its range. (-50mp; cool down: 5 posts)
melody of minor healing - a musical song that causes the target to regain 20% of their health (-60mp; cool down: 5 posts)
melody of major healing - a musical song that causes the target to regain 50% of their health (-100mp; cool down: 6 posts)
lullaby of the moon - a soft tune that lulls the target into sleep (-40mp; cool down: 5 posts; lasts for at least one post)
siren's call - an enchanting song that temporarily blinds the target for one post (-80mp; cool down: 6 posts)
binding lyrics - a song that produces magical notes to circle around the target, temporarily binding them and causing minimal damage (-50mp; cool down: 5 posts)
Melody of Aggression - A musical song that causes a single player to randomly attack anything within its range. (-50mp; cool down: 5 posts)
melody of minor healing - a musical song that causes the target to regain 20% of their health (-60mp; cool down: 5 posts)
melody of major healing - a musical song that causes the target to regain 50% of their health (-100mp; cool down: 6 posts)
lullaby of the moon - a soft tune that lulls the target into sleep (-40mp; cool down: 5 posts; lasts for at least one post)
siren's call - an enchanting song that temporarily blinds the target for one post (-80mp; cool down: 6 posts)
binding lyrics - a song that produces magical notes to circle around the target, temporarily binding them and causing minimal damage (-50mp; cool down: 5 posts)
« OTHER ATTRIBUTES »
Butterfly Shield - A high-level shield that surrounds the target with a swarm of butterflies. This shield is continually active and decreases the casters MP by a large amount for each attack the shield defends against. (-120mp; cool down: 10 posts)
Cold Resistance - protects from the sense of cold. (-30mp; cool down: 4 posts; lasts for 3 posts)
Gravity - changes the level of gravity acted on players. (-80mp; cool down: 6 posts; lasts for 4 posts;)
Hit Point Buff - grants the caster's party a temporary HP buff. (-30mp; cool down: 7 posts; lasts for 5 posts; adds +50hp onto ally's max hp until buff fades)
Hollow Body - A high-ranking transparency spell, which requires mastery in both hiding magic and covert actions. Unlike concealment, this spell allows the caster to move while invisible. (-150mp; cool down: 12 posts; lasts for 6 posts)
Retrieve Arrow - A low-level, bow-user exclusive spell which allows the archer to attach a magic thread to an arrow which allows it to pull something that cannot be reached by hand, if the arrow successfully hits the target. The downside of this is that the thread distorts the trajectory of the arrow, lowering the arrow's homing value to zero. (-20mp; cool down: 1 post)
Searcher - A penetration spell that can be used in any attribute and helps break through camouflage spells and detect hidden players. When the spell is cast, multiple creatures, like fire lizards or fish, spawn and spread out in the area randomly, nullifying camouflage spells if the creature comes into contact with the hidden player. (-30mp; cool down: 5 posts)
Tracer - A tracking spell that summons a small magical creature that follows the target and reports the target's position to the caster. The creature summoned depends on the race of the caster. If the tracer is destroyed, the caster will be notified of its death. (-30mp; cool down: 5 posts)
Strength Buff - grants the caster's party a temporary strength buff. (-20mp)
Giant Spear Throwing - Once the incantation is completed, a giant white spear is generated above the caster and the caster then fires the spear at the chosen target. As the spell is a Single Homing type, the projectile changes its course to account for the target’s movement, making it harder for the target to dodge the spell. (-60mp; cool down: 4 posts)
Cold Resistance - protects from the sense of cold. (-30mp; cool down: 4 posts; lasts for 3 posts)
Gravity - changes the level of gravity acted on players. (-80mp; cool down: 6 posts; lasts for 4 posts;)
Hit Point Buff - grants the caster's party a temporary HP buff. (-30mp; cool down: 7 posts; lasts for 5 posts; adds +50hp onto ally's max hp until buff fades)
Hollow Body - A high-ranking transparency spell, which requires mastery in both hiding magic and covert actions. Unlike concealment, this spell allows the caster to move while invisible. (-150mp; cool down: 12 posts; lasts for 6 posts)
Retrieve Arrow - A low-level, bow-user exclusive spell which allows the archer to attach a magic thread to an arrow which allows it to pull something that cannot be reached by hand, if the arrow successfully hits the target. The downside of this is that the thread distorts the trajectory of the arrow, lowering the arrow's homing value to zero. (-20mp; cool down: 1 post)
Searcher - A penetration spell that can be used in any attribute and helps break through camouflage spells and detect hidden players. When the spell is cast, multiple creatures, like fire lizards or fish, spawn and spread out in the area randomly, nullifying camouflage spells if the creature comes into contact with the hidden player. (-30mp; cool down: 5 posts)
Tracer - A tracking spell that summons a small magical creature that follows the target and reports the target's position to the caster. The creature summoned depends on the race of the caster. If the tracer is destroyed, the caster will be notified of its death. (-30mp; cool down: 5 posts)
Strength Buff - grants the caster's party a temporary strength buff. (-20mp)
Giant Spear Throwing - Once the incantation is completed, a giant white spear is generated above the caster and the caster then fires the spear at the chosen target. As the spell is a Single Homing type, the projectile changes its course to account for the target’s movement, making it harder for the target to dodge the spell. (-60mp; cool down: 4 posts)
« SPELL FAILURE »
Any spell chant that is interrupted or mispronounced will result in the Spellword Fumble Effect. This effect results in a large explosion and black smoke which damages the caster.